SHARKADE GAMES
CREATORS OF SHARK MELEE

Software Developer & Technical Director
Mitchell Thompson
Writes, test, and debug the code for both the game engine and the game
Has the final say in the design of the code and any technical decisions that must be made. Responsible for making sure that each developer understands his or her coding assignments and also understands the overall structure for how the code will work together. Responsible for making sure the code is well-documented. Finally, responsible for making sure there is always a playable version of the game available and that the final product runs without bugs and glitches

Software Developer & Artistic Director
Jenifer Rhodes
Writes, test, and debug the code for both the game engine and the game
In charge of the overall look and feel of the game as well as its playability. The game should be appealing in both graphics and sound, and these aesthetics should flow from the gameplay. Responsible for making sure the game is fun to play, balanced, and elicits appropriate emotions. Also, has the final decision-making responsibility for the game design, art, and sound.

Software Developer & Publisher
Keith Davis
Writes, test, and debug the code for both the game engine and the game
Responsible for the interactions between the company and those that would like to play the game or develop with the game engine.
-Webmaster: Keeping the website up and having a good look-and-feel
-Documentarian: Having the final say on the user and developer documents, making sure they are grammatical, readable, and well-formatted
-Player Advocate: Making sure the overall game is easy to learn and that the controls are intuitive

Software Developer & Producer
Marshall Brown
Writes, test, and debug the code for both the game engine and the game
In charge of the team organization. In charge of setting meeting schedules, make sure each employee has a job to do and is doing it, and arbitrate between any conflicts that may arise. Responsible for making sure project release dates are met and that the technical specs of the genre and game are met. Also, responsible for the communication between the team and the professor.
The Crew

Release Schedule

"THE THINGS WE KNOW THE BEST ARE THE THINGS WE HAVEN'T BEEN TAUGHT"
Luc de Clapiers
